RimWorld
Zombieland
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Обновление: 24 апр. 2021 в 14:53

v2.1.5 will raise the death. Configure if and when dead pawns will become zombies.

Обновление: 14 апр. 2021 в 13:45

v2.1.4 makes tar slimer zombies pop thick smoke to hide themselves

Обновление: 11 апр. 2021 в 8:12

ZombieLand v2.1.3 introduces a new zombie type: DARK SLIMER. It creates a thick ultra sticky trail of tar behind it that only zombies can easily cross. Hope it rains soon! Also, the overall scaling of zombies on the map and their spawn rate has been updated to match RimWorlds Thread Level settings. If you play on 500% you will get a tough zombie experience.

Обновление: 27 март 2021 в 13:42

v2.1.2 makes zombies move on all map tiles and cleans up zombies that are removed from all memory (like RuntimeGC)

Обновление: 26 март 2021 в 3:12

v2.1.1 fixes any-treatment-stops-infection feature

Обновление: 23 авг. 2020 в 11:51

[Auto-generated text]: Update on 8/23/2020 8:51:09 PM.

Обновление: 9 авг. 2020 в 10:45

v2.0.7+2.0.8 Bug fixes

Обновление: 31 юли 2020 в 4:40

v2.0.6 fixes makes Albinos take ranged damage again

Обновление: 30 юли 2020 в 13:01

[Auto-generated text]: Update on 7/30/2020 10:00:50 PM.

Обновление: 28 юли 2020 в 18:11

[Auto-generated text]: Update on 7/29/2020 3:11:40 AM.