RimWorld
Zombieland
Se afișează 81-90 din 214 intrări
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Actualizare: 24 apr. 2021 @ 14:53

v2.1.5 will raise the death. Configure if and when dead pawns will become zombies.

Actualizare: 14 apr. 2021 @ 13:45

v2.1.4 makes tar slimer zombies pop thick smoke to hide themselves

Actualizare: 11 apr. 2021 @ 8:12

ZombieLand v2.1.3 introduces a new zombie type: DARK SLIMER. It creates a thick ultra sticky trail of tar behind it that only zombies can easily cross. Hope it rains soon! Also, the overall scaling of zombies on the map and their spawn rate has been updated to match RimWorlds Thread Level settings. If you play on 500% you will get a tough zombie experience.

Actualizare: 27 mart. 2021 @ 13:42

v2.1.2 makes zombies move on all map tiles and cleans up zombies that are removed from all memory (like RuntimeGC)

Actualizare: 26 mart. 2021 @ 3:12

v2.1.1 fixes any-treatment-stops-infection feature

Actualizare: 23 aug. 2020 @ 11:51

[Auto-generated text]: Update on 8/23/2020 8:51:09 PM.

Actualizare: 9 aug. 2020 @ 10:45

v2.0.7+2.0.8 Bug fixes

Actualizare: 31 iul. 2020 @ 4:40

v2.0.6 fixes makes Albinos take ranged damage again

Actualizare: 30 iul. 2020 @ 13:01

[Auto-generated text]: Update on 7/30/2020 10:00:50 PM.

Actualizare: 28 iul. 2020 @ 18:11

[Auto-generated text]: Update on 7/29/2020 3:11:40 AM.