Sid Meier's Civilization VI

Sid Meier's Civilization VI

Byzantine Empire
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 4 Dec, 2017 @ 9:00am

v2.04 Corrected TSL error

Update: 20 Oct, 2017 @ 12:27pm

v2.03 Update for Fall 2017 patch

Update: 23 Sep, 2017 @ 7:22am

v2.02

Typo corrections

Update: 20 Sep, 2017 @ 11:28am

v2.01

Tweaked YnAMP start pos.

Update: 19 Sep, 2017 @ 7:22am

v2.00

Turned into its own Civ, as Fraxis have decided to really piss on mods that are use their civs as a base. It wont be save compatible.

Fixed some raider class vessels not receiving Venetian Arsenal bonus.

Added more palace slots & some base luxuries to help it along early game.
Can now build walls with faith.

Update: 5 Apr, 2017 @ 7:16am

v1.05

Added the new Roman units tree to Trajan.
Fixed typo of 'Constatine' on Dipl intro screen.
Changed capital to Constantinopolis - its Latin name.
Added Constantinopolis to capital list in pedia.
Removed Greek letters from pedia descriptions as they were not displaying correctly.

Update: 3 Apr, 2017 @ 9:43am

v1.04 Customised the improvements to be stand alone, with unique attributes & start tech.

Still unable to fathom how to make units build Roman Forts without loosing a man, like builders... Grrr!

Update: 2 Apr, 2017 @ 6:41am

v1.03 Temp fix for improvements not working

Update: 1 Apr, 2017 @ 6:08pm

v1.02 Tweaked intro text & removed Free Cities Perk

Update: 1 Apr, 2017 @ 11:49am

v1.01 Small update to Selection Screen icons & text.