Sid Meier's Civilization VI

Sid Meier's Civilization VI

Byzantine Empire
Mostrando 11-20 de 21 aportaciones
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Actualización: 4 DIC 2017 a las 9:00 a. m.

v2.04 Corrected TSL error

Actualización: 20 OCT 2017 a las 12:27 p. m.

v2.03 Update for Fall 2017 patch

Actualización: 23 SEP 2017 a las 7:22 a. m.

v2.02

Typo corrections

Actualización: 20 SEP 2017 a las 11:28 a. m.

v2.01

Tweaked YnAMP start pos.

Actualización: 19 SEP 2017 a las 7:22 a. m.

v2.00

Turned into its own Civ, as Fraxis have decided to really piss on mods that are use their civs as a base. It wont be save compatible.

Fixed some raider class vessels not receiving Venetian Arsenal bonus.

Added more palace slots & some base luxuries to help it along early game.
Can now build walls with faith.

Actualización: 5 ABR 2017 a las 7:16 a. m.

v1.05

Added the new Roman units tree to Trajan.
Fixed typo of 'Constatine' on Dipl intro screen.
Changed capital to Constantinopolis - its Latin name.
Added Constantinopolis to capital list in pedia.
Removed Greek letters from pedia descriptions as they were not displaying correctly.

Actualización: 3 ABR 2017 a las 9:43 a. m.

v1.04 Customised the improvements to be stand alone, with unique attributes & start tech.

Still unable to fathom how to make units build Roman Forts without loosing a man, like builders... Grrr!

Actualización: 2 ABR 2017 a las 6:41 a. m.

v1.03 Temp fix for improvements not working

Actualización: 1 ABR 2017 a las 6:08 p. m.

v1.02 Tweaked intro text & removed Free Cities Perk

Actualización: 1 ABR 2017 a las 11:49 a. m.

v1.01 Small update to Selection Screen icons & text.