Sid Meier's Civilization VI

Sid Meier's Civilization VI

Byzantine Empire
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Uppdatering: 4 dec, 2017 @ 9:00

v2.04 Corrected TSL error

Uppdatering: 20 okt, 2017 @ 12:27

v2.03 Update for Fall 2017 patch

Uppdatering: 23 sep, 2017 @ 7:22

v2.02

Typo corrections

Uppdatering: 20 sep, 2017 @ 11:28

v2.01

Tweaked YnAMP start pos.

Uppdatering: 19 sep, 2017 @ 7:22

v2.00

Turned into its own Civ, as Fraxis have decided to really piss on mods that are use their civs as a base. It wont be save compatible.

Fixed some raider class vessels not receiving Venetian Arsenal bonus.

Added more palace slots & some base luxuries to help it along early game.
Can now build walls with faith.

Uppdatering: 5 apr, 2017 @ 7:16

v1.05

Added the new Roman units tree to Trajan.
Fixed typo of 'Constatine' on Dipl intro screen.
Changed capital to Constantinopolis - its Latin name.
Added Constantinopolis to capital list in pedia.
Removed Greek letters from pedia descriptions as they were not displaying correctly.

Uppdatering: 3 apr, 2017 @ 9:43

v1.04 Customised the improvements to be stand alone, with unique attributes & start tech.

Still unable to fathom how to make units build Roman Forts without loosing a man, like builders... Grrr!

Uppdatering: 2 apr, 2017 @ 6:41

v1.03 Temp fix for improvements not working

Uppdatering: 1 apr, 2017 @ 18:08

v1.02 Tweaked intro text & removed Free Cities Perk

Uppdatering: 1 apr, 2017 @ 11:49

v1.01 Small update to Selection Screen icons & text.