Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
Viser 1–10 av 50 bidrag
< 1  2  3  4  5 >
Oppdatering: 21. mars 2019 @ 14.36

Oppdatering: 1. mars 2019 @ 20.12

Further edited climage change parameters.

Oppdatering: 20. feb. 2019 @ 17.32

Divided CO2 output of strategic resources by 3 to compensate for longer eras.
Slightly scaled back post-Medieval research costs to level prior to this update.

Oppdatering: 15. feb. 2019 @ 5.00

Hotfix so that non-GS games will still work.

Oppdatering: 14. feb. 2019 @ 20.50

Further compatibility update for Gathering Storm.

Oppdatering: 14. feb. 2019 @ 16.59

Compatibility update for Gathering Storm. Other changes:
- Reorganized and optimized SQL
- Added a readjusted calendar (courtesy of Desucrate)
- Slightly slowed population growth
- Slightly reduced Science per citizen
- Slightly increased tech costs from Medieval era onward
- Lowered Road movement boosts (still higher than vanilla, just not as high as previously)

Oppdatering: 24. des. 2018 @ 12.45

Increased research cost penalty for techs and civics that are past the current game era. Adjusted in-game calendar.

Oppdatering: 2. des. 2018 @ 5.15

Oppdatering: 25. nov. 2018 @ 2.37

Tweaked in-game calendar. Slightly increased costs of Renaissance + later civics and technologies. Slightly reduced maximum length of eras from 120 turns to 115.

Oppdatering: 10. sep. 2018 @ 14.36

Altered the calendar.