Sid Meier's Civilization VI

Sid Meier's Civilization VI

Historic Speed
1-10 van 50 items weergegeven
< 1  2  3  4  5 >
Update: 21 mrt 2019 om 14:36

Update: 1 mrt 2019 om 20:12

Further edited climage change parameters.

Update: 20 feb 2019 om 17:32

Divided CO2 output of strategic resources by 3 to compensate for longer eras.
Slightly scaled back post-Medieval research costs to level prior to this update.

Update: 15 feb 2019 om 5:00

Hotfix so that non-GS games will still work.

Update: 14 feb 2019 om 20:50

Further compatibility update for Gathering Storm.

Update: 14 feb 2019 om 16:59

Compatibility update for Gathering Storm. Other changes:
- Reorganized and optimized SQL
- Added a readjusted calendar (courtesy of Desucrate)
- Slightly slowed population growth
- Slightly reduced Science per citizen
- Slightly increased tech costs from Medieval era onward
- Lowered Road movement boosts (still higher than vanilla, just not as high as previously)

Update: 24 dec 2018 om 12:45

Increased research cost penalty for techs and civics that are past the current game era. Adjusted in-game calendar.

Update: 2 dec 2018 om 5:15

Update: 25 nov 2018 om 2:37

Tweaked in-game calendar. Slightly increased costs of Renaissance + later civics and technologies. Slightly reduced maximum length of eras from 120 turns to 115.

Update: 10 sep 2018 om 14:36

Altered the calendar.