XCOM 2
Avenger Events
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Uppdatering: 27 jan, 2017 @ 9:04

Added sanity checks when grabbing the Avenger's region, made some functions static so I can call upon them in other mods.

Uppdatering: 25 jan, 2017 @ 23:51

New system for enabling and tracking events should now be fully operational.

Uppdatering: 25 jan, 2017 @ 23:16

Added screen listener to ensure events update with new system.

Uppdatering: 24 jan, 2017 @ 23:02

Added failsafe check in AvengerEventState, to hopefully prevent infinite loops.

Uppdatering: 24 jan, 2017 @ 13:22

Completely unhooked mod from XcomHQ's projects system after further review, this should prevent future instances of projects being inadvertently paused.

Uppdatering: 24 jan, 2017 @ 9:19

Minimized chances of this mod accidentally removing the wrong project, additional events shouldn't be added in the queue if an existing event is still working.

Uppdatering: 23 jan, 2017 @ 10:13

XComHQ should now be more reliably grabbed by event functions

Uppdatering: 22 jan, 2017 @ 18:08

Added additional insertion events for XcomGameState_LastAvengerEvent, if it's not yet in your game.

Uppdatering: 22 jan, 2017 @ 12:24

Reverted time to create events to original, non-debug values.

Uppdatering: 22 jan, 2017 @ 12:20