XCOM 2
Avenger Events
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Aggiornamento: 27 gen 2017, 9:04

Added sanity checks when grabbing the Avenger's region, made some functions static so I can call upon them in other mods.

Aggiornamento: 25 gen 2017, 23:51

New system for enabling and tracking events should now be fully operational.

Aggiornamento: 25 gen 2017, 23:16

Added screen listener to ensure events update with new system.

Aggiornamento: 24 gen 2017, 23:02

Added failsafe check in AvengerEventState, to hopefully prevent infinite loops.

Aggiornamento: 24 gen 2017, 13:22

Completely unhooked mod from XcomHQ's projects system after further review, this should prevent future instances of projects being inadvertently paused.

Aggiornamento: 24 gen 2017, 9:19

Minimized chances of this mod accidentally removing the wrong project, additional events shouldn't be added in the queue if an existing event is still working.

Aggiornamento: 23 gen 2017, 10:13

XComHQ should now be more reliably grabbed by event functions

Aggiornamento: 22 gen 2017, 18:08

Added additional insertion events for XcomGameState_LastAvengerEvent, if it's not yet in your game.

Aggiornamento: 22 gen 2017, 12:24

Reverted time to create events to original, non-debug values.

Aggiornamento: 22 gen 2017, 12:20