XCOM 2
Avenger Events
Mostrando 11-20 de 40 aportaciones
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Actualización: 27 ENE 2017 a las 9:04

Added sanity checks when grabbing the Avenger's region, made some functions static so I can call upon them in other mods.

Actualización: 25 ENE 2017 a las 23:51

New system for enabling and tracking events should now be fully operational.

Actualización: 25 ENE 2017 a las 23:16

Added screen listener to ensure events update with new system.

Actualización: 24 ENE 2017 a las 23:02

Added failsafe check in AvengerEventState, to hopefully prevent infinite loops.

Actualización: 24 ENE 2017 a las 13:22

Completely unhooked mod from XcomHQ's projects system after further review, this should prevent future instances of projects being inadvertently paused.

Actualización: 24 ENE 2017 a las 9:19

Minimized chances of this mod accidentally removing the wrong project, additional events shouldn't be added in the queue if an existing event is still working.

Actualización: 23 ENE 2017 a las 10:13

XComHQ should now be more reliably grabbed by event functions

Actualización: 22 ENE 2017 a las 18:08

Added additional insertion events for XcomGameState_LastAvengerEvent, if it's not yet in your game.

Actualización: 22 ENE 2017 a las 12:24

Reverted time to create events to original, non-debug values.

Actualización: 22 ENE 2017 a las 12:20