Space Engineers
"Dawn" Xenon Engine — variable thrust now in SE!
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 23 พ.ย. 2016 @ 12: 50pm

อัปเดต: 10 พ.ย. 2016 @ 2: 34pm

อัปเดต: 25 ต.ค. 2016 @ 10: 53pm

- Moved some initialization code to BeforeNextFrame. Shall fix some weird bugs with being unable to place engine block because the code attempts to manipulate a not-yet-existing entity.

อัปเดต: 23 ต.ค. 2016 @ 5: 15am

— Improved compatibility of Ramscoops with speed mods. Now the collection rate, which was lowering infinitely with increase of world max speed, is capped. You will achieve 100% collection rate either at max speed or at 1000 m/s, depending on what's less. Keep in mind that if you exceed the 1000 m/s cap, this will yield nothing more than exactly on 1000 m/s speed.

P.S. Cap value of 1 km/s is experimental and can be either decreased or increased.

อัปเดต: 20 ต.ค. 2016 @ 4: 34am

— Minor additional workarounds for thrust multiplier with weird dampening
— Fixed Isotope Separators model

อัปเดต: 20 ต.ค. 2016 @ 1: 40am

— KSWH Bug Fixed: now engine modes are correctly affecting the manual control (WASD) and Inertia Dampeners.

อัปเดต: 18 ต.ค. 2016 @ 8: 56pm

— Bug Fixed: CTD in multiplayer in SerializeFromXML (Keeeeen!)

อัปเดต: 18 ต.ค. 2016 @ 1: 53am

— Initial Upload