Space Engineers

Space Engineers

"Dawn" Xenon Engine — variable thrust now in SE!
Viser 1–8 av 8 bidrag
Oppdatering: 23. nov. 2016 @ 12.50

Oppdatering: 10. nov. 2016 @ 14.34

Oppdatering: 25. okt. 2016 @ 22.53

- Moved some initialization code to BeforeNextFrame. Shall fix some weird bugs with being unable to place engine block because the code attempts to manipulate a not-yet-existing entity.

Oppdatering: 23. okt. 2016 @ 5.15

— Improved compatibility of Ramscoops with speed mods. Now the collection rate, which was lowering infinitely with increase of world max speed, is capped. You will achieve 100% collection rate either at max speed or at 1000 m/s, depending on what's less. Keep in mind that if you exceed the 1000 m/s cap, this will yield nothing more than exactly on 1000 m/s speed.

P.S. Cap value of 1 km/s is experimental and can be either decreased or increased.

Oppdatering: 20. okt. 2016 @ 4.34

— Minor additional workarounds for thrust multiplier with weird dampening
— Fixed Isotope Separators model

Oppdatering: 20. okt. 2016 @ 1.40

— KSWH Bug Fixed: now engine modes are correctly affecting the manual control (WASD) and Inertia Dampeners.

Oppdatering: 18. okt. 2016 @ 20.56

— Bug Fixed: CTD in multiplayer in SerializeFromXML (Keeeeen!)

Oppdatering: 18. okt. 2016 @ 1.53

— Initial Upload