Space Engineers

Space Engineers

"Dawn" Xenon Engine — variable thrust now in SE!
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更新于:2016 年 11 月 23 日 下午 12:50

更新于:2016 年 11 月 10 日 下午 2:34

更新于:2016 年 10 月 25 日 下午 10:53

- Moved some initialization code to BeforeNextFrame. Shall fix some weird bugs with being unable to place engine block because the code attempts to manipulate a not-yet-existing entity.

更新于:2016 年 10 月 23 日 上午 5:15

— Improved compatibility of Ramscoops with speed mods. Now the collection rate, which was lowering infinitely with increase of world max speed, is capped. You will achieve 100% collection rate either at max speed or at 1000 m/s, depending on what's less. Keep in mind that if you exceed the 1000 m/s cap, this will yield nothing more than exactly on 1000 m/s speed.

P.S. Cap value of 1 km/s is experimental and can be either decreased or increased.

更新于:2016 年 10 月 20 日 上午 4:34

— Minor additional workarounds for thrust multiplier with weird dampening
— Fixed Isotope Separators model

更新于:2016 年 10 月 20 日 上午 1:40

— KSWH Bug Fixed: now engine modes are correctly affecting the manual control (WASD) and Inertia Dampeners.

更新于:2016 年 10 月 18 日 下午 8:56

— Bug Fixed: CTD in multiplayer in SerializeFromXML (Keeeeen!)

更新于:2016 年 10 月 18 日 上午 1:53

— Initial Upload