Space Engineers

Space Engineers

"Dawn" Xenon Engine — variable thrust now in SE!
Zobrazuje se 1–8 z 8 položek
Aktualizace: 23. lis. 2016 v 12.50

Aktualizace: 10. lis. 2016 v 14.34

Aktualizace: 25. říj. 2016 v 22.53

- Moved some initialization code to BeforeNextFrame. Shall fix some weird bugs with being unable to place engine block because the code attempts to manipulate a not-yet-existing entity.

Aktualizace: 23. říj. 2016 v 5.15

— Improved compatibility of Ramscoops with speed mods. Now the collection rate, which was lowering infinitely with increase of world max speed, is capped. You will achieve 100% collection rate either at max speed or at 1000 m/s, depending on what's less. Keep in mind that if you exceed the 1000 m/s cap, this will yield nothing more than exactly on 1000 m/s speed.

P.S. Cap value of 1 km/s is experimental and can be either decreased or increased.

Aktualizace: 20. říj. 2016 v 4.34

— Minor additional workarounds for thrust multiplier with weird dampening
— Fixed Isotope Separators model

Aktualizace: 20. říj. 2016 v 1.40

— KSWH Bug Fixed: now engine modes are correctly affecting the manual control (WASD) and Inertia Dampeners.

Aktualizace: 18. říj. 2016 v 20.56

— Bug Fixed: CTD in multiplayer in SerializeFromXML (Keeeeen!)

Aktualizace: 18. říj. 2016 v 1.53

— Initial Upload