Space Engineers

Space Engineers

"Dawn" Xenon Engine — variable thrust now in SE!
Mostrando 1-8 de 8 aportaciones
Actualización: 23 NOV 2016 a las 12:50

Actualización: 10 NOV 2016 a las 14:34

Actualización: 25 OCT 2016 a las 22:53

- Moved some initialization code to BeforeNextFrame. Shall fix some weird bugs with being unable to place engine block because the code attempts to manipulate a not-yet-existing entity.

Actualización: 23 OCT 2016 a las 5:15

— Improved compatibility of Ramscoops with speed mods. Now the collection rate, which was lowering infinitely with increase of world max speed, is capped. You will achieve 100% collection rate either at max speed or at 1000 m/s, depending on what's less. Keep in mind that if you exceed the 1000 m/s cap, this will yield nothing more than exactly on 1000 m/s speed.

P.S. Cap value of 1 km/s is experimental and can be either decreased or increased.

Actualización: 20 OCT 2016 a las 4:34

— Minor additional workarounds for thrust multiplier with weird dampening
— Fixed Isotope Separators model

Actualización: 20 OCT 2016 a las 1:40

— KSWH Bug Fixed: now engine modes are correctly affecting the manual control (WASD) and Inertia Dampeners.

Actualización: 18 OCT 2016 a las 20:56

— Bug Fixed: CTD in multiplayer in SerializeFromXML (Keeeeen!)

Actualización: 18 OCT 2016 a las 1:53

— Initial Upload