RimWorld
Scourge - Fallout fiction primer
1–10 из 13
< 1  2 >
Обновление: 4 мая. 2020 г. в 16:10

Updated to Version 1.1

Обновление: 23 окт. 2018 г. в 14:25

Revised stat multipliers in light of v1.0 changes.

Обновление: 17 окт. 2018 г. в 12:22

Updated to Version 1.0

Обновление: 13 сен. 2018 г. в 10:49

Updated to Beta 19.

Обновление: 20 ноя. 2017 г. в 4:34

Updated to Beta 18.

Обновление: 14 июн. 2017 г. в 12:48

Updated to Alpha 17.

Обновление: 26 мар. 2017 г. в 8:45

Quick fix. Nothing major.

Обновление: 25 мар. 2017 г. в 15:08

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Обновление: 11 мар. 2017 г. в 7:03

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Обновление: 30 янв. 2017 г. в 16:14

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.