RimWorld

RimWorld

Scourge - Fallout fiction primer
Viser 1–10 av 13 bidrag
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Oppdatering: 4. mai 2020 @ 16.10

Updated to Version 1.1

Oppdatering: 23. okt. 2018 @ 14.25

Revised stat multipliers in light of v1.0 changes.

Oppdatering: 17. okt. 2018 @ 12.22

Updated to Version 1.0

Oppdatering: 13. sep. 2018 @ 10.49

Updated to Beta 19.

Oppdatering: 20. nov. 2017 @ 4.34

Updated to Beta 18.

Oppdatering: 14. juni 2017 @ 12.48

Updated to Alpha 17.

Oppdatering: 26. mars 2017 @ 8.45

Quick fix. Nothing major.

Oppdatering: 25. mars 2017 @ 15.08

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Oppdatering: 11. mars 2017 @ 7.03

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Oppdatering: 30. jan. 2017 @ 16.14

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.