RimWorld
Scourge - Fallout fiction primer
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Actualización: 4 MAY 2020 a las 4:10 p. m.

Updated to Version 1.1

Actualización: 23 OCT 2018 a las 2:25 p. m.

Revised stat multipliers in light of v1.0 changes.

Actualización: 17 OCT 2018 a las 12:22 p. m.

Updated to Version 1.0

Actualización: 13 SEP 2018 a las 10:49 a. m.

Updated to Beta 19.

Actualización: 20 NOV 2017 a las 4:34 a. m.

Updated to Beta 18.

Actualización: 14 JUN 2017 a las 12:48 p. m.

Updated to Alpha 17.

Actualización: 26 MAR 2017 a las 8:45 a. m.

Quick fix. Nothing major.

Actualización: 25 MAR 2017 a las 3:08 p. m.

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Actualización: 11 MAR 2017 a las 7:03 a. m.

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Actualización: 30 ENE 2017 a las 4:14 p. m.

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.