RimWorld

RimWorld

Scourge - Fallout fiction primer
Viser 1-10 af 13 forekomster
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Opdatering: 4. maj 2020 kl. 16:10

Updated to Version 1.1

Opdatering: 23. okt. 2018 kl. 14:25

Revised stat multipliers in light of v1.0 changes.

Opdatering: 17. okt. 2018 kl. 12:22

Updated to Version 1.0

Opdatering: 13. sep. 2018 kl. 10:49

Updated to Beta 19.

Opdatering: 20. nov. 2017 kl. 4:34

Updated to Beta 18.

Opdatering: 14. juni 2017 kl. 12:48

Updated to Alpha 17.

Opdatering: 26. mar. 2017 kl. 8:45

Quick fix. Nothing major.

Opdatering: 25. mar. 2017 kl. 15:08

Start with the raider classic; Molotov cocktails.

A drug fuelled bender is difficult to control. As such, no setting party and marriage spots.

Other minor additions and tweaks.

Opdatering: 11. mar. 2017 kl. 7:03

Personal shields now represent toughness; the ability to negate incoming damage through a combination of endurance and luck. Once fatigued, a character must rest to regain the ability.

Amplified ‘maximum comfortable temperature’ to depict the weatherworn denizens of a scorching wasteland.

Long-term chem use and radiation exposure can degenerate the brain: Holding a conversation and concentrating on complex tasks is sometimes difficult.

Other misc. quality of life changes.

Opdatering: 30. jan. 2017 kl. 16:14

Updated to Alpha 16.

Disallowed the building of Comms Console, Orbital Trade Beacon, Transport Pod & Pod Launchers. Thematically, trade must be conducted by foot.

As 'Refining' research cannot be disabled, Refinersies are allowed. Chemfuel will have no function as of A16, but can be profitable.