Stellaris

Stellaris

Pre-FTL Players - All FTL - Abandoned
Ergebnisse 1–10 von 35
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Update: 30. Okt. 2017 um 9:45

FTL map mode no longer reveals empires you haven't contacted

Update: 29. Okt. 2017 um 15:05

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

Update: 28. Okt. 2017 um 12:22

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

Update: 27. Okt. 2017 um 4:47

is_ftl_restricted is still broken, reverted last night's change

Update: 26. Okt. 2017 um 18:29

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

Update: 22. Okt. 2017 um 11:43

No longer overwrites vanilla physics tech file, should mean much more compatibility

Update: 7. Okt. 2017 um 16:19

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Update: 24. Sep. 2017 um 16:47

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

Update: 21. Mai 2017 um 18:36

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Update: 20. Mai 2017 um 13:17

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives