Stellaris

Stellaris

Pre-FTL Players - All FTL - Abandoned
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更新于:2017 年 10 月 30 日 上午 9:45

FTL map mode no longer reveals empires you haven't contacted

更新于:2017 年 10 月 29 日 下午 3:05

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

更新于:2017 年 10 月 28 日 下午 12:22

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

更新于:2017 年 10 月 27 日 上午 4:47

is_ftl_restricted is still broken, reverted last night's change

更新于:2017 年 10 月 26 日 下午 6:29

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

更新于:2017 年 10 月 22 日 上午 11:43

No longer overwrites vanilla physics tech file, should mean much more compatibility

更新于:2017 年 10 月 7 日 下午 4:19

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

更新于:2017 年 9 月 24 日 下午 4:47

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

更新于:2017 年 5 月 21 日 下午 6:36

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

更新于:2017 年 5 月 20 日 下午 1:17

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives