Stellaris
Pre-FTL Players - All FTL - Abandoned
Wyświetlanie 1-10 z 35 pozycji
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Aktualizacja: 30 października 2017 o godz. 9:45

FTL map mode no longer reveals empires you haven't contacted

Aktualizacja: 29 października 2017 o godz. 15:05

Added tags so you can sort mods by what vanilla files they overwrite and find conflicts easier.

Aktualizacja: 28 października 2017 o godz. 12:22

Didn't test Oct 22 update enough, had to revert to overwriting the vanilla file after all.

Aktualizacja: 27 października 2017 o godz. 4:47

is_ftl_restricted is still broken, reverted last night's change

Aktualizacja: 26 października 2017 o godz. 18:29

Upgraded mobile monsters to use non-salvageable Guardian drive. No more butchering space cows for their sophisticated mechanical FTL technology.

Also, tried reversing the logic on is_ftl_restricted to = no instead of the yes it should have been that didn't work. I *think* it now works correctly to hide wrong FTL type theory techs from FTL restricted games. Hyperlane only *should* work with this mod now. Someone please tets and report back.

Aktualizacja: 22 października 2017 o godz. 11:43

No longer overwrites vanilla physics tech file, should mean much more compatibility

Aktualizacja: 7 października 2017 o godz. 16:19

I used it right, it just doesn't work. Reverted. So hyperlane only will take some doing, yell at me if you want that before Paradox fixes their new trigger (in 1.8.2?)

Aktualizacja: 24 września 2017 o godz. 16:47

1.8 update.

Now supports FTL restricted galaxies, assuming I used the new is_ftl_restricted tag correctly.

Aktualizacja: 21 maja 2017 o godz. 18:36

Returned starting fleet to vanilla after mistakenly incorporating Primitive Players events

Aktualizacja: 20 maja 2017 o godz. 13:17

- AIs start with an extra STL science ship
- AI helper drives are now localized
- The big news: FTL can now be salvaged from debris for hyperlane and warp drives