XCOM 2
Alternate Weapon Techs
Показані результати 1–7 із 7
Оновлено: 27 трав. 2016 о 13:18

Оновлено: 20 трав. 2016 о 12:18

Localization fixes (tech is now called laser weaponry instead of beam to avoid confusion with tier 3 weapons)
Research time is now configurable in the .ini file

Оновлено: 15 трав. 2016 о 5:57

Fixed an issue where Techs were not added to an existing campaign
Possibly fixed an issue with building Laser Rifle crashing

Оновлено: 14 трав. 2016 о 13:19

Supply and Alloy costs of Laser Weapons are now configurable
Weapon costs of Cannon and Sniper have been reduced

Оновлено: 14 трав. 2016 о 7:47

Laser SMG added, should now work with LWS SMG Pack.
Fixed Laser Sniper Rifle not having a smaller clip

Оновлено: 13 трав. 2016 о 17:25

Added Grimy's LootBox mod compatibility

Оновлено: 12 трав. 2016 о 17:16

Mod Created