XCOM 2
Alternate Weapon Techs
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Aggiornamento: 27 mag 2016, 13:18

Aggiornamento: 20 mag 2016, 12:18

Localization fixes (tech is now called laser weaponry instead of beam to avoid confusion with tier 3 weapons)
Research time is now configurable in the .ini file

Aggiornamento: 15 mag 2016, 5:57

Fixed an issue where Techs were not added to an existing campaign
Possibly fixed an issue with building Laser Rifle crashing

Aggiornamento: 14 mag 2016, 13:19

Supply and Alloy costs of Laser Weapons are now configurable
Weapon costs of Cannon and Sniper have been reduced

Aggiornamento: 14 mag 2016, 7:47

Laser SMG added, should now work with LWS SMG Pack.
Fixed Laser Sniper Rifle not having a smaller clip

Aggiornamento: 13 mag 2016, 17:25

Added Grimy's LootBox mod compatibility

Aggiornamento: 12 mag 2016, 17:16

Mod Created