XCOM 2
Alternate Weapon Techs
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Uppdatering: 27 maj, 2016 @ 13:18

Uppdatering: 20 maj, 2016 @ 12:18

Localization fixes (tech is now called laser weaponry instead of beam to avoid confusion with tier 3 weapons)
Research time is now configurable in the .ini file

Uppdatering: 15 maj, 2016 @ 5:57

Fixed an issue where Techs were not added to an existing campaign
Possibly fixed an issue with building Laser Rifle crashing

Uppdatering: 14 maj, 2016 @ 13:19

Supply and Alloy costs of Laser Weapons are now configurable
Weapon costs of Cannon and Sniper have been reduced

Uppdatering: 14 maj, 2016 @ 7:47

Laser SMG added, should now work with LWS SMG Pack.
Fixed Laser Sniper Rifle not having a smaller clip

Uppdatering: 13 maj, 2016 @ 17:25

Added Grimy's LootBox mod compatibility

Uppdatering: 12 maj, 2016 @ 17:16

Mod Created