XCOM 2
Alternate Weapon Techs
Mostrando 1-7 de 7 aportaciones
Actualización: 27 MAY 2016 a las 13:18

Actualización: 20 MAY 2016 a las 12:18

Localization fixes (tech is now called laser weaponry instead of beam to avoid confusion with tier 3 weapons)
Research time is now configurable in the .ini file

Actualización: 15 MAY 2016 a las 5:57

Fixed an issue where Techs were not added to an existing campaign
Possibly fixed an issue with building Laser Rifle crashing

Actualización: 14 MAY 2016 a las 13:19

Supply and Alloy costs of Laser Weapons are now configurable
Weapon costs of Cannon and Sniper have been reduced

Actualización: 14 MAY 2016 a las 7:47

Laser SMG added, should now work with LWS SMG Pack.
Fixed Laser Sniper Rifle not having a smaller clip

Actualización: 13 MAY 2016 a las 17:25

Added Grimy's LootBox mod compatibility

Actualización: 12 MAY 2016 a las 17:16

Mod Created