Garry's Mod

Garry's Mod

Support Equipment
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Update: 12 May, 2022 @ 5:51pm

  • [Changed] Renamed all weapons/entities to match my modern naming standards
  • [Changed] Mines can now be spawned from the entities menu
  • [Changed] Changed back to the Insurgency-style HUD bucket icons
  • [Fixed] Updated various strings to match new names
  • [Fixed] Added missing entity icons
  • [Fixed] Fixed mines not being affected by/update with convar settings
  • [Changed] Mines have been completely reworked and will now arm after they are stationary, instead of a 3 second timer
  • [Changed] Updated all VMTs
  • [Changed] Updated HUD bucket text with instructions

Update: 11 May, 2022 @ 6:55pm

  • Reverted to the old versions that didn't require my now-deprecated base.

    Basically just an as-is version of the c.2015 mod. I'll do some minor cleanup on them at a later point, but for now they no longer require my base.

Update: 9 Jul, 2017 @ 11:31pm

  • July Patch 1

    Don't make changelogs like this, people. It's confusing to readers, and future-you. -V92

Update: 10 Jun, 2017 @ 7:44pm

  • [Changed] removed base check file

Update: 31 May, 2017 @ 9:54am

  • See base change log: 31 May 2017 Update 2

    Don't make changelogs like this, people. It's confusing to readers, and future-you. -V92

Update: 21 May, 2017 @ 2:50am

  • Updated medkit and ammo bag to newest version of my base

Update: 13 Sep, 2016 @ 8:29pm

Fixed bug where deployable bags would immediately remove after using the charge on one.

Update: 31 Jul, 2016 @ 1:10pm

Fixed missing detail textures.

Update: 27 Apr, 2016 @ 12:51pm

Fixed medic bag heal check order of operations

Update: 27 Apr, 2016 @ 9:26am

Medic bag can now heal NPCs