Garry's Mod

Garry's Mod

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Uppdatering: 12 maj, 2022 @ 17:51

  • [Changed] Renamed all weapons/entities to match my modern naming standards
  • [Changed] Mines can now be spawned from the entities menu
  • [Changed] Changed back to the Insurgency-style HUD bucket icons
  • [Fixed] Updated various strings to match new names
  • [Fixed] Added missing entity icons
  • [Fixed] Fixed mines not being affected by/update with convar settings
  • [Changed] Mines have been completely reworked and will now arm after they are stationary, instead of a 3 second timer
  • [Changed] Updated all VMTs
  • [Changed] Updated HUD bucket text with instructions

Uppdatering: 11 maj, 2022 @ 18:55

  • Reverted to the old versions that didn't require my now-deprecated base.

    Basically just an as-is version of the c.2015 mod. I'll do some minor cleanup on them at a later point, but for now they no longer require my base.

Uppdatering: 9 jul, 2017 @ 23:31

  • July Patch 1

    Don't make changelogs like this, people. It's confusing to readers, and future-you. -V92

Uppdatering: 10 jun, 2017 @ 19:44

  • [Changed] removed base check file

Uppdatering: 31 maj, 2017 @ 9:54

  • See base change log: 31 May 2017 Update 2

    Don't make changelogs like this, people. It's confusing to readers, and future-you. -V92

Uppdatering: 21 maj, 2017 @ 2:50

  • Updated medkit and ammo bag to newest version of my base

Uppdatering: 13 sep, 2016 @ 20:29

Fixed bug where deployable bags would immediately remove after using the charge on one.

Uppdatering: 31 jul, 2016 @ 13:10

Fixed missing detail textures.

Uppdatering: 27 apr, 2016 @ 12:51

Fixed medic bag heal check order of operations

Uppdatering: 27 apr, 2016 @ 9:26

Medic bag can now heal NPCs