Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Affichage des entrées 41-50 sur 69
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Mis à jour le : 24 juin 2019 à 14h15

Mods are now listed in alphabetical order on the generation option screen.
Removed the unnecessary generation option.
Fixed a rare infinite loop from the Contingency Plan dlc.

Mis à jour le : 25 mars 2019 à 8h35

Fixed crashing with language packs

Mis à jour le : 25 mars 2019 à 3h26

Init functions are now called in the correct order, taking requirements into consideration.
Campaign params are now passed to unload functions.

Mis à jour le : 26 janv. 2019 à 14h01

You can now create new screens, not only modify existing ones.
Fixed an issue where you could click on firewalls with no program equipped if you had Neptune installed.
Fixed important story items being put on the ground, becoming unobtainable, if your inventory is full.
Fixed errors when there are generation options for mods that aren't installed (mainly applies if you use Customizable Generation Presets)

Creating screens note: The filename you choose should not have an extension (as in do not end them with .lua).
Firewalls note: If you have Programs Extended installed, the fix won't apply until wodzu has updated the mod (should not take long after this post) and you've redownloaded Programs Extended.

Mis à jour le : 14 févr. 2018 à 11h34

Moved some variables that used to be local for state-generation-options to simdefs
Made it so that you can make programs that target any unit, also allows you to customize graphics and tooltips for programs that work like Lightning

Mis à jour le : 5 déc. 2017 à 4h19

Fixed a few compability issues with language packs.
Fix for no starting mission when travel times are set too high.

Mis à jour le : 7 oct. 2017 à 3h52

No more errors if you try to add banter to an agent that is not enabled.
Added the ability to add arbitrary functions to be called whenever campaign time changes.

Mis à jour le : 3 oct. 2017 à 6h50

Fixed another crash

Mis à jour le : 30 sept. 2017 à 12h01

Made the addWorldPrefabt function work with existing corporations as well as other mods

Mis à jour le : 28 sept. 2017 à 3h41

Fixed incorrect looking doors when using custom wall textures