Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
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更新: 2019年6月24日 @ 14時15分

Mods are now listed in alphabetical order on the generation option screen.
Removed the unnecessary generation option.
Fixed a rare infinite loop from the Contingency Plan dlc.

更新: 2019年3月25日 @ 8時35分

Fixed crashing with language packs

更新: 2019年3月25日 @ 3時26分

Init functions are now called in the correct order, taking requirements into consideration.
Campaign params are now passed to unload functions.

更新: 2019年1月26日 @ 14時01分

You can now create new screens, not only modify existing ones.
Fixed an issue where you could click on firewalls with no program equipped if you had Neptune installed.
Fixed important story items being put on the ground, becoming unobtainable, if your inventory is full.
Fixed errors when there are generation options for mods that aren't installed (mainly applies if you use Customizable Generation Presets)

Creating screens note: The filename you choose should not have an extension (as in do not end them with .lua).
Firewalls note: If you have Programs Extended installed, the fix won't apply until wodzu has updated the mod (should not take long after this post) and you've redownloaded Programs Extended.

更新: 2018年2月14日 @ 11時34分

Moved some variables that used to be local for state-generation-options to simdefs
Made it so that you can make programs that target any unit, also allows you to customize graphics and tooltips for programs that work like Lightning

更新: 2017年12月5日 @ 4時19分

Fixed a few compability issues with language packs.
Fix for no starting mission when travel times are set too high.

更新: 2017年10月7日 @ 3時52分

No more errors if you try to add banter to an agent that is not enabled.
Added the ability to add arbitrary functions to be called whenever campaign time changes.

更新: 2017年10月3日 @ 6時50分

Fixed another crash

更新: 2017年9月30日 @ 12時01分

Made the addWorldPrefabt function work with existing corporations as well as other mods

更新: 2017年9月28日 @ 3時41分

Fixed incorrect looking doors when using custom wall textures