Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
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Mis à jour le : 14 juin 2021 à 10h52

Added compatibility with the ui navigation system used by console versions.
Scroll Bar now appears when you have more programs (or slots) than can be shown, meaning any number of program slots is now supported.
Added a few more variables to travel time calculation.
Moved changes to how skill upgrades are handled from Agent Reserve to Sim Constructor, since they may be useful to other mods.

Mis à jour le : 18 sept. 2020 à 8h52

Mis à jour le : 15 sept. 2020 à 0h28

Mis à jour le : 13 sept. 2020 à 0h13

Mis à jour le : 9 sept. 2020 à 13h40

Compatibility with Neptune Corporation.

Mis à jour le : 8 sept. 2020 à 6h11

Compatibility with latest version of Generation Options+.
Exposed a bunch of serverdefs functionality.
Centralized number of Incognita program slots into simquery.getMaxPrograms(sim).

Mis à jour le : 29 juin 2020 à 11h29

You can now add things to upgrade_defs.upgrade_templates without the additions being reverted.

Mis à jour le : 18 juil. 2019 à 12h22

Added 'CLA' and 'FN' modifiers, for clamping values and performing custom functions respectively.
Added 'change' function to modifiers for convenience.
The 'has' function for modifiers can now be called without a trait parameter to search all traits, and you can pass the modifier itself instead of a name.
The 'remove' function for modifiers can now be called with a trait parameter to narrow the search, and you can pass the modifier itself instead of a name.

Mis à jour le : 14 juil. 2019 à 14h06

You can now minimize mods on the Generation Options Screen, which hides their options. If you have the Customizable Generation Presets mods then you can save which mods are minimized.
Mods are now listed in alphabetical order on the mod selection screen.
You can now add a modifier of the same name and trait multiple times, and the add function returns the new modifier.
Modifier order now depends on operation, but you can now also specify priority for a certain modifier.
For numerical modifiers, you can now specify min and max values it will modify to.

Mis à jour le : 1 juil. 2019 à 9h48

Fixed errors when there are generation options for mods that aren't installed (again, since last update broke it)
The game now automatically detects when a mod doesn't have any generation options