Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Mostrando 41-50 de 69 aportaciones
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Actualización: 24 JUN 2019 a las 14:15

Mods are now listed in alphabetical order on the generation option screen.
Removed the unnecessary generation option.
Fixed a rare infinite loop from the Contingency Plan dlc.

Actualización: 25 MAR 2019 a las 8:35

Fixed crashing with language packs

Actualización: 25 MAR 2019 a las 3:26

Init functions are now called in the correct order, taking requirements into consideration.
Campaign params are now passed to unload functions.

Actualización: 26 ENE 2019 a las 14:01

You can now create new screens, not only modify existing ones.
Fixed an issue where you could click on firewalls with no program equipped if you had Neptune installed.
Fixed important story items being put on the ground, becoming unobtainable, if your inventory is full.
Fixed errors when there are generation options for mods that aren't installed (mainly applies if you use Customizable Generation Presets)

Creating screens note: The filename you choose should not have an extension (as in do not end them with .lua).
Firewalls note: If you have Programs Extended installed, the fix won't apply until wodzu has updated the mod (should not take long after this post) and you've redownloaded Programs Extended.

Actualización: 14 FEB 2018 a las 11:34

Moved some variables that used to be local for state-generation-options to simdefs
Made it so that you can make programs that target any unit, also allows you to customize graphics and tooltips for programs that work like Lightning

Actualización: 5 DIC 2017 a las 4:19

Fixed a few compability issues with language packs.
Fix for no starting mission when travel times are set too high.

Actualización: 7 OCT 2017 a las 3:52

No more errors if you try to add banter to an agent that is not enabled.
Added the ability to add arbitrary functions to be called whenever campaign time changes.

Actualización: 3 OCT 2017 a las 6:50

Fixed another crash

Actualización: 30 SEP 2017 a las 12:01

Made the addWorldPrefabt function work with existing corporations as well as other mods

Actualización: 28 SEP 2017 a las 3:41

Fixed incorrect looking doors when using custom wall textures