Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Affichage des entrées 21-30 sur 69
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Mis à jour le : 4 févr. 2022 à 13h22

Standardized the way addItemDef works. It now always checks if there's an item with the same id in stores.

Mis à jour le : 21 janv. 2022 à 11h28

Generation option masks now operate by value, rather than string.
Fixed that an inverted requirement only worked if set to nil instead of false.
For finer control over masks, you can replace the requirement field with the raw and passFunction fields in the masks and requirements tables respectively.
- raw, if set to true, causes the value of the option to be saved to the masks table, rather than a simple true/false.
- passFunction should be a function that takes the table of masks as a parameter and returns a boolean for whether the option should be shown.

Mis à jour le : 14 janv. 2022 à 5h02

Fixed modApi:addNewUIScreen

Mis à jour le : 10 janv. 2022 à 12h41

Added new functions for modifying hud elements to modApi: addNewUIScreen, insertUIElement, insertUIElementsAtPath, insertUIElements, modifyUIElement, and modifyUIElements. They unload automatically, so call them in load instead of init.
simdefs.SCREEN_CUSTOMS is now considered legacy code: It remains available but further use is discouraged.

Mis à jour le : 7 janv. 2022 à 5h14

Values for mainframe_iceBonus other than 1 are now supported.

Mis à jour le : 12 déc. 2021 à 8h16

Potential fix for non-steam versions of mod_manager.

Mis à jour le : 16 nov. 2021 à 9h35

Fixed that shop and compiler terminals didn't account for increased program slots when dragging instead of clicking.

Mis à jour le : 16 nov. 2021 à 1h43

On the generation options screen, changing enabled mods no longer resets other mods' options.
Fixed bug that added locked doors to laser panels. (Unverified, if you still get locked doors leading to an empty tile or into lasers, send me the savefile)

Mis à jour le : 15 sept. 2021 à 3h30

Calling pairs on itemdefs will now iterate over it alphabetically, to guarantee consistent order across mod reloads.
To achieve this effect on other tables, add them to the global ALPHABETICAL_PAIRS table.

Mis à jour le : 10 juil. 2021 à 4h39

Fixed crash when more than 12 programs were installed.
Fixed a vanilla bug, where some laser barriers could rarely replace doors with walls, making parts of the level inaccessible.