Invisible, Inc.

Invisible, Inc.

Dr.Pedler - agent mod
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Uppdatering: 15 jan, 2016 @ 14:07

Added previously overlooked resistance to flash grenades KO.

Uppdatering: 5 jan, 2016 @ 8:10

Corrections of texts by Sogaple and couple of new starting banter lines (those not corrected)

Uppdatering: 17 dec, 2015 @ 9:09

+ final phrase by Caischcer.

Uppdatering: 2 dec, 2015 @ 7:34

Animation for archive Decker will be overwritten now: his hat stops to be invisible at certain poses without overlay/wireframe.

Uppdatering: 22 nov, 2015 @ 6:36

Face on agent update screen redone.

Uppdatering: 21 nov, 2015 @ 9:15

Added "empty" wirefarames - doesn't affect gameplay but makes game log file 90% cleaner.

Uppdatering: 21 nov, 2015 @ 6:52

Added .grp animation (you can see agent dragged now).

Uppdatering: 18 nov, 2015 @ 22:58

Now Pedler's melee attack have movement points cost - great idea of SogapIe.
Although it can be too harsh, I set 3 mp cost for now, but maybe 2 movement points was enough?
Quite "Heavy Handed" now?
If you think it's too harsh, comment please.

Uppdatering: 18 nov, 2015 @ 19:28

Hey guys, small change:
Pedler's disrupter generate 1 pwr instead of 2 now.

Uppdatering: 17 nov, 2015 @ 8:08

release