Invisible, Inc.

Invisible, Inc.

Dr.Pedler - agent mod
21-30 van 30 items weergegeven
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Update: 15 jan 2016 om 14:07

Added previously overlooked resistance to flash grenades KO.

Update: 5 jan 2016 om 8:10

Corrections of texts by Sogaple and couple of new starting banter lines (those not corrected)

Update: 17 dec 2015 om 9:09

+ final phrase by Caischcer.

Update: 2 dec 2015 om 7:34

Animation for archive Decker will be overwritten now: his hat stops to be invisible at certain poses without overlay/wireframe.

Update: 22 nov 2015 om 6:36

Face on agent update screen redone.

Update: 21 nov 2015 om 9:15

Added "empty" wirefarames - doesn't affect gameplay but makes game log file 90% cleaner.

Update: 21 nov 2015 om 6:52

Added .grp animation (you can see agent dragged now).

Update: 18 nov 2015 om 22:58

Now Pedler's melee attack have movement points cost - great idea of SogapIe.
Although it can be too harsh, I set 3 mp cost for now, but maybe 2 movement points was enough?
Quite "Heavy Handed" now?
If you think it's too harsh, comment please.

Update: 18 nov 2015 om 19:28

Hey guys, small change:
Pedler's disrupter generate 1 pwr instead of 2 now.

Update: 17 nov 2015 om 8:08

release