Invisible, Inc.

Invisible, Inc.

Dr.Pedler - agent mod
Mostrando 21-30 de 30 aportaciones
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Actualización: 15 ENE 2016 a las 14:07

Added previously overlooked resistance to flash grenades KO.

Actualización: 5 ENE 2016 a las 8:10

Corrections of texts by Sogaple and couple of new starting banter lines (those not corrected)

Actualización: 17 DIC 2015 a las 9:09

+ final phrase by Caischcer.

Actualización: 2 DIC 2015 a las 7:34

Animation for archive Decker will be overwritten now: his hat stops to be invisible at certain poses without overlay/wireframe.

Actualización: 22 NOV 2015 a las 6:36

Face on agent update screen redone.

Actualización: 21 NOV 2015 a las 9:15

Added "empty" wirefarames - doesn't affect gameplay but makes game log file 90% cleaner.

Actualización: 21 NOV 2015 a las 6:52

Added .grp animation (you can see agent dragged now).

Actualización: 18 NOV 2015 a las 22:58

Now Pedler's melee attack have movement points cost - great idea of SogapIe.
Although it can be too harsh, I set 3 mp cost for now, but maybe 2 movement points was enough?
Quite "Heavy Handed" now?
If you think it's too harsh, comment please.

Actualización: 18 NOV 2015 a las 19:28

Hey guys, small change:
Pedler's disrupter generate 1 pwr instead of 2 now.

Actualización: 17 NOV 2015 a las 8:08

release