Invisible, Inc.

Invisible, Inc.

Dr.Pedler - agent mod
Viser 21–30 av 30 bidrag
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Oppdatering: 15. jan. 2016 @ 14.07

Added previously overlooked resistance to flash grenades KO.

Oppdatering: 5. jan. 2016 @ 8.10

Corrections of texts by Sogaple and couple of new starting banter lines (those not corrected)

Oppdatering: 17. des. 2015 @ 9.09

+ final phrase by Caischcer.

Oppdatering: 2. des. 2015 @ 7.34

Animation for archive Decker will be overwritten now: his hat stops to be invisible at certain poses without overlay/wireframe.

Oppdatering: 22. nov. 2015 @ 6.36

Face on agent update screen redone.

Oppdatering: 21. nov. 2015 @ 9.15

Added "empty" wirefarames - doesn't affect gameplay but makes game log file 90% cleaner.

Oppdatering: 21. nov. 2015 @ 6.52

Added .grp animation (you can see agent dragged now).

Oppdatering: 18. nov. 2015 @ 22.58

Now Pedler's melee attack have movement points cost - great idea of SogapIe.
Although it can be too harsh, I set 3 mp cost for now, but maybe 2 movement points was enough?
Quite "Heavy Handed" now?
If you think it's too harsh, comment please.

Oppdatering: 18. nov. 2015 @ 19.28

Hey guys, small change:
Pedler's disrupter generate 1 pwr instead of 2 now.

Oppdatering: 17. nov. 2015 @ 8.08

release