Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Viser 11-20 af 67 forekomster
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Opdatering: 25. aug. 2019 kl. 5:57

Faction relationship fixed

Opdatering: 1. maj 2019 kl. 9:50

Fixed trade stations being cargoships.

Opdatering: 23. apr. 2019 kl. 11:01

MES compatibility.

Opdatering: 22. apr. 2019 kl. 14:51

Hotfixed crazy spawnrate.

Opdatering: 20. apr. 2019 kl. 13:27

Fresh unstable branch merge. More crashes fixed, faction messages restored.

Opdatering: 3. apr. 2019 kl. 12:53

Unstable branch merged. Should be mostly working now.

Opdatering: 13. okt. 2018 kl. 16:01

Fixed IMDC trade station

Opdatering: 29. sep. 2018 kl. 10:53

Fixed crash

Opdatering: 28. sep. 2018 kl. 10:05

- Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

- Removed most tick based Faction events, and moved to an event driven system.

- Added flavor text to most faction relationship changes.

- Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

- Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

- Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

Opdatering: 28. sep. 2018 kl. 9:54

<bad merge>