Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Se afișează 11-20 din 67 intrări
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Actualizare: 25 aug. 2019 @ 5:57

Faction relationship fixed

Actualizare: 1 mai 2019 @ 9:50

Fixed trade stations being cargoships.

Actualizare: 23 apr. 2019 @ 11:01

MES compatibility.

Actualizare: 22 apr. 2019 @ 14:51

Hotfixed crazy spawnrate.

Actualizare: 20 apr. 2019 @ 13:27

Fresh unstable branch merge. More crashes fixed, faction messages restored.

Actualizare: 3 apr. 2019 @ 12:53

Unstable branch merged. Should be mostly working now.

Actualizare: 13 oct. 2018 @ 16:01

Fixed IMDC trade station

Actualizare: 29 sept. 2018 @ 10:53

Fixed crash

Actualizare: 28 sept. 2018 @ 10:05

- Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

- Removed most tick based Faction events, and moved to an event driven system.

- Added flavor text to most faction relationship changes.

- Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

- Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

- Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

Actualizare: 28 sept. 2018 @ 9:54

<bad merge>