Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
目前顯示第 11-20 項,共 67 項
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更新:2019 年 8 月 25 日 @ 上午 5:57

Faction relationship fixed

更新:2019 年 5 月 1 日 @ 上午 9:50

Fixed trade stations being cargoships.

更新:2019 年 4 月 23 日 @ 上午 11:01

MES compatibility.

更新:2019 年 4 月 22 日 @ 下午 2:51

Hotfixed crazy spawnrate.

更新:2019 年 4 月 20 日 @ 下午 1:27

Fresh unstable branch merge. More crashes fixed, faction messages restored.

更新:2019 年 4 月 3 日 @ 下午 12:53

Unstable branch merged. Should be mostly working now.

更新:2018 年 10 月 13 日 @ 下午 4:01

Fixed IMDC trade station

更新:2018 年 9 月 29 日 @ 上午 10:53

Fixed crash

更新:2018 年 9 月 28 日 @ 上午 10:05

- Faction relations are now automatically managed by EEM. Peace will be enforced between neutral factions when a player faction is first created. Peace will also be resumed automatically at the end of a war cooldown. You can override this by manually declaring war on a faction, or by using the faction switch mentioned below.

- Removed most tick based Faction events, and moved to an event driven system.

- Added flavor text to most faction relationship changes.

- Added a cooldown between peace proposed and peace accepted. There is a 25% chance per 2 minutes that peace will be accepted after a manual war declaration or turning off the pirate switch.

- Added a switch to allow a player to become permanently hostile to all NPC factions. Putting "Pirate", "Rogue", "Outlaw", or "Bandit" [case sensitive] as the first word in your factions public description will trigger this event. For now this is hard coded, but will be configurable in the near future.

- Added full logging and profiling support. The general log is on by default, but all will have chat command toggles in the future.

更新:2018 年 9 月 28 日 @ 上午 9:54

<bad merge>