Space Engineers

Space Engineers

[EEM] Exploration Enhancement Mod
Viser 61-67 af 67 forekomster
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Opdatering: 17. okt. 2015 kl. 18:13

Fixed some, but not all trading issues; respawnship updated with more functions and more resources, T-14 Pigeon added as NPC, added T-16 Albatross and MAH Barial Transport as cargoships, added The Salvador as salvage team with escort, added Raptor Drone, drone-spawning antenna names changed, rebalanced police,whole mod restructured.

Opdatering: 15. okt. 2015 kl. 3:25

Fixed trading issues with 34 outpost, fixed too evil security - now you need to damage/grind block to 80% to trugger alarm, fixed pirate stations were to rare, Incisor replaced with new mk.3 model, added R.U.S.T. V-2 Gunboat as pirate, added SuperWolf as wolf's squad leader, increased spawn chance for trading outposts, Max's Commercial LCD pack now included, you don't need it anymore.

Opdatering: 10. okt. 2015 kl. 12:22

Fixed missing ammo in NPC's guns in survival with 1x inventory; fixed issue when Dromedary trader don't accept for selling anything but ore; fixed too bright menu screen in Dromedary; fixed Police Chief has no ammo in anti-missile turrets.

Opdatering: 9. okt. 2015 kl. 12:13

Fixed Police outpost frequency and hostility, all respawn ship were replaced by MAH-14 "Pigeon" from Project Exodus (universal smallship, trade-ready and also have text panel with useful info). Available in fiive colour schemes - Exodus Red-White, Mercenary Green-Lime, Privateer Grey-Cyan, Police White-Navy and Military Navy-Cyan. Keep in mind, what this is just my names for colourschemes, chosing any of them don't make you police officer or mercenary. Yet :D

Opdatering: 8. okt. 2015 kl. 5:37

Fucking thumbnail.

Opdatering: 8. okt. 2015 kl. 5:33

Opdatering: 8. okt. 2015 kl. 5:27