Don't Starve

Don't Starve

Super Hound Waves
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Update: 3 May, 2017 @ 5:23pm

No update. Had to fix the previous update which was wrong...

Update: 3 May, 2017 @ 5:15pm

Crap...uploaded DST version and can't revert

Update: 12 Feb, 2016 @ 12:15pm

Fixed potential crash if playing with Wes or any character that doesn't talk

Update: 17 Jan, 2016 @ 2:13pm

Added periods to the end of phrases that were missing them

Update: 17 Jan, 2016 @ 2:08pm

Capitalized WX78 text

Update: 11 Nov, 2015 @ 6:22am

Tweaked values for fire/ice mob spawn to reflect the number of mobs that come. Ended up with too many fire mosquitos otherwise

Update: 10 Nov, 2015 @ 10:14pm

Added fire/ice versions of mobs!

These mobs have 33% less health, but do 50% more damage! (just like hounds)

They also catch things on fire...or freeze them. For your efforts, they drop red/blue gems (at the same drop rate as hounds)

Update: 4 Sep, 2015 @ 5:04pm

Added walrus hunting party

Update: 3 Sep, 2015 @ 11:04pm

New effect! If a hound wave comes while you are insane...you're going to be fighting a wave of shadow creatures!

Modified it so hound wave mobs don't count towards naughty level

Added ability to modify drop rates of mobs. New drop rates:

Mosquito - 50%
Knight - 40%
Gobbler - 40%

This means that if a knight before would drop 2 gears, it now has a 40% chance for each gear. etc. Getting 30 drumsticks from a gobbler wave was a bit unfair :P

Update: 1 Sep, 2015 @ 8:44pm

Fixed crash when entering caves