Don't Starve

Don't Starve

Super Hound Waves
57 Comments
оО 7 Sep, 2020 @ 8:06pm 
Sw?
StarNight【星夜】 29 Apr, 2020 @ 4:33pm 
sniff sniff why poor penguins =*(
ShadeShifter 10 Jun, 2019 @ 12:35pm 
A masterpiece here. Best mod! I would love to see it working with SW and HAM. Thanks for your effort anyway
Maelztrom 22 May, 2019 @ 3:04pm 
any chance of this getting updated for SW?
KingofTown  [author] 19 May, 2019 @ 8:29pm 
Haven't played the game for a few years, what the heck is a volcano? lol
Sono 19 May, 2019 @ 7:27pm 
mod is probably dead but i think it's worth mentioning: whenever you enter the volcano (SW), the game crashes
cheers
SidFishus 6 Mar, 2019 @ 5:06pm 
Lol this mod is a blast, I could not believe I was run down by the beefalo herd. The gobblers were ridiculous, I only defeated them thanks to a nearby rook and could not stop laughing. Great job it's a lot of fun
Gav 25 Jan, 2019 @ 5:15pm 
@KingofTown - Yeah i havent got a clue about coding sorry haha! Yeah that was my issue, with the turkeys i couldnt even run from them they were to fast and they constanly attack and like you said don't give the player a break to pick them off one by one by timing the attacks. If they just worked like hounds and attacked mobs that they normally would when they are passive it would be great and perhaps give them the same speed. This mod gives some good spice to the game which is great, ive just turned the harder ones off for now.
KingofTown  [author] 25 Jan, 2019 @ 3:15pm 
@Gav - Oh, I just realized this is the Dont Starve version and not my DST version. Disregard my previous comment about "setting health to single player numbers".

Looking at the DS code, I have some funny TODOs in there.
https://github.com/KingofTown/DS-hounded-mod/blob/master/modmain.lua

Namely
" -- The plan was to give the players a small break by having the mobs stop for a snack...but they don't ever seem to want to to id. TODO!"

One simple fix would be to give these spawned mobs the tag "Monster", so anything that would attack a monster would attack these. Or maybe tweak the speed values of these mobs to be equal to hound speed so you can always outrun them. Not sure.
Gav 24 Jan, 2019 @ 6:27pm 
@KingofTown Yeah its a tough one, i found the balance find in terms of health and damage. I can deal with all the mobs that dont just stun lock me like the bees or beefalo but like i said what would help is being able to kite the harder hitting/faster mobs to other mobs to help even out the fight.

I understand this DLC is pretty old now, would be a lot of effort for a small player base.
KingofTown  [author] 24 Jan, 2019 @ 5:16pm 
@Gavin

The only attempt to ballance I did was to adjust their health to match single player numbers, and to adjust the spawn rate/spawn numbers for each one based on "feeling". No tests, no DPS calculations, nothing.

The hounds summoned from a hound wave are programmed to chase for 100 seconds, after which they will get distracted.

I am simply injecting each animals current brain with a little piece of code that will make them like this. I could just override all of them and give them hound brains. In this case, they would behave exactly like the hounds do. Though, I remember trying this in the beginning and the game would crash as the hound brain assumes certain attributes are available that some mobs didn't have and try to access them.

I'd certainly have to think about it....but I haven't played the game in years now, so I don't even know what would be fair.
Gav 23 Jan, 2019 @ 7:16am 
This mod is great and works really well. I just have one problem which you did mention you want to work on in the discussion post about adding new mobs, that is how the mobs constatly target the player, you'd think gobblers would be easy with only 50 health but when there is 10 of them you just get stunned and can hardly attack and since they never lose agro they become overpowered, they even move faster than you. Its pretty much the same for all mobs, they need to lose agro and get distracted by other mobs like birds and so on to give the player a chance to attack and deal with them.

Its a shame beacuse this mod adds more danger to the world, but it is overpowered. I have been testing it in a creative world. Hopefully you're still around and might consider this change.
Saint Max 31 Dec, 2018 @ 11:39pm 
Try this mod out with another mod called "Covenant of Souls." This extremely detailed mod made by Chromiumboy changes the game completely. Well, for fighting, at least. It makes Don't Starve into an RPG. It's really fun to battle waves of enemies in an RPG style. I'd also recommend checking out a mod called "The Arena" by Ian link. It creates little arenas around the world for you to take on. There are usually many clumped in a certain area. They give you good items early on if you can defeat the creatures defending them. Fighting them in an RPG style can be extremely fun.
Maelztrom 2 May, 2018 @ 4:17pm 
This mod seriously saves don't starve for me. It got too easy, too wrote, and too bland to me.

That being said, any way we can get an update to make it SW compatable?
宸翊kk 16 Aug, 2017 @ 5:58am 
开局一把刀,一条狗,装备全靠爆!秒升999!:steamhappy:
小黎 9 Jul, 2016 @ 1:05am 
233
texmexcs 15 May, 2016 @ 5:40pm 
A little more challenging?
Maldour 10 Mar, 2016 @ 12:10am 
this mod would be great for SW
Jefferson Gooch 19 Feb, 2016 @ 2:26am 
Makes the game very interesting, since you never know whats comming.
RedFox_NT 11 Jan, 2016 @ 4:34am 
if the gients are comming for wave?

get crashed your mind
xXDracoDeathXx 26 Nov, 2015 @ 10:08am 
@eric_hermit very well said it would make the game not only more challenging but more....how you say insteresting by making you want to prepare for the attacks:steamhappy:
rockan 29 Oct, 2015 @ 1:46pm 
Suscribed! Thanks a lot, will provide you with crash logs if anything goes wrong.
KingofTown  [author] 29 Oct, 2015 @ 12:39pm 
Here you go! Please let me know if you find problems...I only have myself to test with!

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=544126369
rockan 29 Oct, 2015 @ 1:55am 
This mod is something else, it adds a lot to the game. After +200 hours I thought my DS days were over. I recently moved to DST cuz' it feels more optimized and it has better frame rate (for me), any news regarding the DST port? Thanks again for this awesome mod.
KingofTown  [author] 28 Oct, 2015 @ 5:55pm 
Hmm. OK. It's 100% random, so there's no way to know which one it picked :(
Eoin Lynne 28 Oct, 2015 @ 3:46pm 
I might try that later, too tired right now. but I will say this, the first time worked fine when it sent volt goats after me. it was the second one that froze everything.
KingofTown  [author] 28 Oct, 2015 @ 7:53am 
Hmm...do you have other mods?

You can start a new world and test it out with those mods by using the commands above to force an attack to happen.

GetWorld().components.hounded:PlanNextHoundAttack()

If you look at the output, it will say what mob it randomly picked. Then do:

GetWorld().components.hounded:StartAttack(15)

Eoin Lynne 27 Oct, 2015 @ 7:36pm 
So some mob spawned from this mod, and it caused my game to freeze....help?
junestrings 19 Oct, 2015 @ 3:19pm 
One of the things I love most about this mod is that Invasions aren't a self-fueling thing to deal with. In a regular game, Hounds dropping teeth means that I use the drops from hounds to create the exact thing I use to STOP hounds. Very quickly, they stop mattering. The behavoirs of various enemies here are also often more focussed than hounds, which are easily distracted by other enemies and end up getting themselves killed off by any powerful neutral mobs in the area. I have to be more creative about how I deal with these invasions, such as recruiting pigs (or just, being near them, since they will get into a fight on their own) or actually seeking out teeth from the deert to build a trap field. When these invasions aren't actively killing me, they're straining my resources by making me perform tasks to prepare for them
junestrings 19 Oct, 2015 @ 3:16pm 
From a personal point, I'd say I'd rather have a version that's missing a few special features like the voltgoat/beefalo entrance than not have it at all! Also, getting mod players to give you bug feedback is probably not so bad, I think? Maybe just put a small disclaimer at the bottom that says something like "still may be a little bit buggy so please give reports"
KingofTown  [author] 19 Oct, 2015 @ 9:19am 
I got a working prototype done for DST before getting distracted. It doesn't have the cool entrance animations for beefalo or voltgoats...but for the post part it seems to work.

Maybe I'll just release it as is. I just don't like releasing stuff without testing and I don't really have anyone to test it with :P

Though, if I release it I'll probably get a bug list pretty fast.
junestrings 18 Oct, 2015 @ 12:38pm 
Any chance of this for DST? I love this mod and have just died to turkeys, I'd love to expose my friends to this
super 18 Oct, 2015 @ 9:46am 
Awesome Mod:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
Jordan 4 Oct, 2015 @ 10:02am 
Awesome mod! I always thought something like this would be a great idea! Good job!
ZooperDoooper 4 Oct, 2015 @ 2:46am 
;:steamhappy::steamhappy:
ZooperDoooper 4 Oct, 2015 @ 2:46am 
Krampus - The Evil Christmas wave (only christmas/winter)
Roboking 3 Oct, 2015 @ 5:49am 
I did not go in a cave before in that world.
hallejr 2 Oct, 2015 @ 7:49pm 
i testy mods for myself and give feedback to the creators
KingofTown  [author] 2 Oct, 2015 @ 7:01pm 
Hmm, that's strange. What do you mean "were in the surface"? Did you go down in caves and come back?

Lol, that sounds like chaos
Roboking 2 Oct, 2015 @ 2:32pm 
I found an insane glitch beefalos pigs bees misquitos and rabbits were in the surface and all were fighting
Roboking 2 Oct, 2015 @ 2:01pm 
try to survive this for 5 x356 days
Ramen 30 Sep, 2015 @ 11:05pm 
"sounds like a murder... of tall birds" is hilarious. i applaud
Alex 18 Sep, 2015 @ 12:35pm 
There are 2 killer bees options in mod configs.
(T)horstum 8 Sep, 2015 @ 1:43pm 
DST support? Niiice:steamhappy:.
I love the teamwork aspect of DST and with this mod it might become quite a challenge :D
KingofTown  [author] 7 Sep, 2015 @ 8:43pm 
Currently working on DST implementation of this mod...in case anyone was even wondering :P
Kothar Korinth 7 Sep, 2015 @ 6:24am 
Subbed, rated, and faved. I especially like the walrus hunting party thing. I've always wanted there to b more on the natives of the Don't starve world, like the walrus men in this case.
moolyien 1 Sep, 2015 @ 8:48pm 
np
KingofTown  [author] 1 Sep, 2015 @ 8:45pm 
Fixed. Thanks for the heads up
moolyien 1 Sep, 2015 @ 8:15pm 
When i go into the caves it also crashes me
KingofTown  [author] 31 Aug, 2015 @ 1:33pm 
OK, it's fixed. Sorry!