Distance

Distance

Dimensional Splice
Visar 1–9 av 9 poster
Uppdatering: 14 mar, 2015 @ 23:07

Fixed a wing corruption zone... yet again.

Uppdatering: 14 mar, 2015 @ 23:05

Uppdatering: 11 mar, 2015 @ 10:58

Fixed a wing corrpution zone that was fudged in the previous update.

Uppdatering: 11 mar, 2015 @ 10:53

Uppdatering: 11 mar, 2015 @ 8:48

-Updated track transition scaling to be more consistent throughout the track.
-Upscaled teleporters inside broken buildings to prevent players from seemingly passing through them.
-Re-oriented some sections in an attempt to slightly reduce framerate lag.
-Slowed rotation of power rings in the final section, as the wildly fast rings were not achieving the desired effect.
-Added difficulty rating.

Uppdatering: 11 mar, 2015 @ 8:47

Uppdatering: 11 mar, 2015 @ 8:46

Uppdatering: 2 jan, 2015 @ 11:46

-Changed position of an off-centre checkpoint to be centred properly
-Changed active colouring of a power ring that didn't match the one before it
-Changed scaling of some objects to better suit the flow of the level

Uppdatering: 27 dec, 2014 @ 23:34