Distance
Dimensional Splice
Mostrando 1-9 de 9 aportaciones
Actualización: 14 MAR 2015 a las 23:07

Fixed a wing corruption zone... yet again.

Actualización: 14 MAR 2015 a las 23:05

Actualización: 11 MAR 2015 a las 10:58

Fixed a wing corrpution zone that was fudged in the previous update.

Actualización: 11 MAR 2015 a las 10:53

Actualización: 11 MAR 2015 a las 8:48

-Updated track transition scaling to be more consistent throughout the track.
-Upscaled teleporters inside broken buildings to prevent players from seemingly passing through them.
-Re-oriented some sections in an attempt to slightly reduce framerate lag.
-Slowed rotation of power rings in the final section, as the wildly fast rings were not achieving the desired effect.
-Added difficulty rating.

Actualización: 11 MAR 2015 a las 8:47

Actualización: 11 MAR 2015 a las 8:46

Actualización: 2 ENE 2015 a las 11:46

-Changed position of an off-centre checkpoint to be centred properly
-Changed active colouring of a power ring that didn't match the one before it
-Changed scaling of some objects to better suit the flow of the level

Actualización: 27 DIC 2014 a las 23:34