Project Zomboid

Project Zomboid

Vanilla Bugfixes
Showing 1-10 of 23 entries
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Update: 22 Oct @ 11:08pm

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Update: 22 Oct @ 10:14pm

separated the mod load order fix for those who don't use a mod manager like myself.

Update: 22 Oct @ 9:36am

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Update: 22 Oct @ 6:53am

Removed fix for sharpening blades.

Update: 22 Oct @ 2:08am

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Update: 22 Oct @ 12:34am

Fixed throwables

Update: 20 Oct @ 8:44am

Vanilla Bugfix still needed in Build 42.12.2

Update: 17 Oct @ 11:02pm

My mod doesn't prevent gaining maintenance XP for "sticky ghost targets" anymore.
I can't fix everything.
Maintenance should be granted again for spears.

Update: 17 Oct @ 9:50pm

Fix:
Spear should gain maintenance xp again.

I expect a hotfix from the game devs early next week! *YAY*

Update: 16 Oct @ 4:15am

Improved Spear reconition.