Project Zomboid

Project Zomboid

Vanilla Bugfixes
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Mis à jour le : 22 oct. à 23h08

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Mis à jour le : 22 oct. à 22h14

separated the mod load order fix for those who don't use a mod manager like myself.

Mis à jour le : 22 oct. à 9h36

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Mis à jour le : 22 oct. à 6h53

Removed fix for sharpening blades.

Mis à jour le : 22 oct. à 2h08

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Mis à jour le : 22 oct. à 0h34

Fixed throwables

Mis à jour le : 20 oct. à 8h44

Vanilla Bugfix still needed in Build 42.12.2

Mis à jour le : 17 oct. à 23h02

My mod doesn't prevent gaining maintenance XP for "sticky ghost targets" anymore.
I can't fix everything.
Maintenance should be granted again for spears.

Mis à jour le : 17 oct. à 21h50

Fix:
Spear should gain maintenance xp again.

I expect a hotfix from the game devs early next week! *YAY*

Mis à jour le : 16 oct. à 4h15

Improved Spear reconition.