Project Zomboid

Project Zomboid

Vanilla Bugfixes
Viser 1-10 af 23 forekomster
< 1  2  3 >
Opdatering: 22. okt. kl. 23:08

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Opdatering: 22. okt. kl. 22:14

separated the mod load order fix for those who don't use a mod manager like myself.

Opdatering: 22. okt. kl. 9:36

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Opdatering: 22. okt. kl. 6:53

Removed fix for sharpening blades.

Opdatering: 22. okt. kl. 2:08

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Opdatering: 22. okt. kl. 0:34

Fixed throwables

Opdatering: 20. okt. kl. 8:44

Vanilla Bugfix still needed in Build 42.12.2

Opdatering: 17. okt. kl. 23:02

My mod doesn't prevent gaining maintenance XP for "sticky ghost targets" anymore.
I can't fix everything.
Maintenance should be granted again for spears.

Opdatering: 17. okt. kl. 21:50

Fix:
Spear should gain maintenance xp again.

I expect a hotfix from the game devs early next week! *YAY*

Opdatering: 16. okt. kl. 4:15

Improved Spear reconition.