Project Zomboid

Project Zomboid

Vanilla Bugfixes
Viser 1–10 av 23 bidrag
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Oppdatering: 22. okt. @ 23.08

Fix: Enable crafting fingerless leather gloves from generic leather gloves by injecting Base.Gloves_LeatherGloves into the recipe’s possible input items at runtime.

Oppdatering: 22. okt. @ 22.14

separated the mod load order fix for those who don't use a mod manager like myself.

Oppdatering: 22. okt. @ 9.36

removed crashfix for mod load order - i need to investigate issues with custom mod loader mods.

Oppdatering: 22. okt. @ 6.53

Removed fix for sharpening blades.

Oppdatering: 22. okt. @ 2.08

ModLoadOrderPanel.lua – Fix summary (short & sweet):

Root cause: UI crashed when an active mod was missing; vanilla code dereferenced modInfo on nil.

Instantiate: we now skip/purge missing mods entirely (don’t add them to the list or defaultOrder).

Tooling: tooltip/color/sort paths only see entries with valid modInfo, so no more nil access.

Save: onAccept() builds the payload only from existing mods, then calls correctAndSaveModOrder.

Result: Load-order UI no longer crashes, and sorting/saving works even if some mods are uninstalled.

Oppdatering: 22. okt. @ 0.34

Fixed throwables

Oppdatering: 20. okt. @ 8.44

Vanilla Bugfix still needed in Build 42.12.2

Oppdatering: 17. okt. @ 23.02

My mod doesn't prevent gaining maintenance XP for "sticky ghost targets" anymore.
I can't fix everything.
Maintenance should be granted again for spears.

Oppdatering: 17. okt. @ 21.50

Fix:
Spear should gain maintenance xp again.

I expect a hotfix from the game devs early next week! *YAY*

Oppdatering: 16. okt. @ 4.15

Improved Spear reconition.