Project Zomboid

Project Zomboid

Vanilla Bugfixes
22 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 15 Eki @ 15:42
Güncelleyen: TwisTonFire

Air-swing protection: True whiffs never cost durability—no base condition and no head/handle/blade/sharpness loss.

Real-hit capping: Actual hits are clamped to max 1 point of loss on base condition and on each supported sub-track (head/grip/handle/blade/sharpness).

Maintenance XP integrity: If the game “leaks” Maintenance XP on an air swing (sticky last target), the script rolls that XP back.

Spear maintenance emulation: When a spear is misreported as non-melee, it emulates vanilla Maintenance’s “saved the hit” roll (Maintenance + floor(Spear/2) vs one-in chance).

Ranged immunity: Firearms and other ranged weapons are ignored by the system.

Mid-swing guard: Temporarily boosts ConditionLowerChance during unconfirmed swings to prevent mid-animation durability leakage.

Güncelleme: 15 Eki @ 4:09
Güncelleyen: TwisTonFire

Small change to XP awarding after successful blade sharpening: players who already have Maintenance 10 no longer receive XP.

Güncelleme: 14 Eki @ 22:57
Güncelleyen: TwisTonFire

Changed the logo for a better mood! :D

Güncelleme: 14 Eki @ 22:14
Güncelleyen: TwisTonFire

Fix: Blade sharpening works again—now capped by blade/head condition and no longer downgrades the handle.

Güncelleme: 14 Eki @ 2:54
Güncelleyen: TwisTonFire

I haven't checked, but i added a guard, that EVERY weapon can only lose one condition point at a time (1 swing = max 1 condition loss, not 2 or 3)

Güncelleme: 14 Eki @ 1:01
Güncelleyen: TwisTonFire

Removed DIAGNOSE leftovers.

Güncelleme: 14 Eki @ 0:54
Güncelleyen: TwisTonFire

Bugfixes added:

If you hit a door or a zombie with a weapon, all swings onward with that weapon will roll a durability loss even in air.
Spears are not counted as a melee weapon in java - that causes no maintenance durability chance reduction and losing multiple duration points with just a single hit.

This bugfix handles both of them.

Güncelleme: 7 Eki @ 22:00
Güncelleyen: TwisTonFire

Added a guard that the refresh doesn't try to run in the main menu ( if the user don't intend to continue in game )

Güncelleme: 7 Eki @ 19:14
Güncelleyen: TwisTonFire

Fixing Backpacks after leaving MainOptions added.

Removed every attempt to fix the inventorypane or inventorypage.

Kept everything else.

Güncelleme: 7 Eki @ 18:42
Güncelleyen: TwisTonFire